![]() ![]() Nice on all zero-copy texture platforms (consoles, Metal).įixed a bug where you couldn't control the volume on OpenAL. You can tell Bink to use triple buffering in the framebuffers, so you get automatic triple buffering just by changing a constant in BinkOpen. The Bink docs have a checklist on updating to the new API.īinkTextures now allows you to have multiple providers linked in and use them dynamically (like GL and D3D11 in the same EXE, or, more commonly, D3D11 and D3D11-GPU-assisted).Īdded new Apple Metal support for iOS - MUCH faster video than OpenGL, easily play 4K video on new iPads!Įxamples all streamlined and simplified - especially Linux and MacOS.īinkTextures source files renamed to be consistent across platforms. Merge BinkTextures API with the GPU assisted API - now, if you use BinkTextures, you can switch to GPU assisted decoding just by linking with a different source file!īinkTexture API streamlined and simplified - switching is easy, should take less than 15 minutes. Updated to Xcode 7.1 for tvOS, MacOS 圆4, and iOS.Fixed some window sizing and restoring problems for the RAD Video Tools on Windows 10 (update to Windfor sizing fix).Moved to native Linux 32-bit builds (vs hybrid MSVC build).Added Linux 64-bit Bink Player to distribution. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |